AI Insights · Timothy · October 2022
Top Interactive Story Games in Belgium Q3 2022: Performance Overview
Explore the performance trends of the top 5 interactive story games in Belgium during Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the interactive story games market in Belgium showcased varied performance trends across the top 5 apps. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Weekly revenue for Chapters: Interactive Stories fluctuated, peaking at around $7.9K in mid-July and dipping to a low of approximately $5.6K in late September.
Downloads peaked at 1.7K in early August, but saw a significant decline to 421 by the end of September.
Active users started at 7.1K in late June, experienced a slight increase to 8.2K in mid-August, and then gradually decreased to 5.2K by the end of the quarter.
Weekly revenue for Episode - Choose Your Story showed variability, with a high of $3K in early August and a low of $659 in mid-September.
Downloads remained relatively stable, peaking at 2.2K in mid-August and ending the quarter at just over 1K.
Active users ranged from a high of 7.7K in mid-August to a low of 5.2K by the end of September, showing a general downtrend.
Weekly revenue for Choices: Stories You Play remained mostly steady, with a peak of $1.2K in late August and a low of $636 in mid-September.
Downloads were consistently low, peaking at 305 in late August and staying around 246 by the end of the quarter.
Active users saw fluctuations, starting at 4.3K in late June, peaking at 5.6K in early July, and ending the quarter at 5.3K.
Weekly revenue for MeChat - Interactive Stories varied, with a high of $1K in late July and a low of $565 in mid-September.
Downloads were highest at 983 in early July, but saw a decline to 419 by the end of September.
Active users peaked at 2.2K in early July, but declined to 1.3K by the end of the quarter.
Weekly revenue for Time Princess: Pearl Girl remained relatively stable, with a low of $524 in early August and a high of $1.3K in late June.
Downloads were consistently low, peaking at 97 in early July and ending the quarter at 75.
Active users showed minor fluctuations, starting at 5.3K in late June and ending at 4.7K by the end of September.
These insights highlight the diverse performance trends of the top interactive story games in Belgium. For more detailed analytics and insights, visit Sensor Tower.